FestivalOps by GigOps

Run the grounds,
down to the last wristband.

Many acts, one site, over days. Stages and the lineup grid, the site map, RFID wristbands, per-artist advancing, vendor village, and incident command — with festival-wide P&L underneath.

Multi-stage, multi-day Incident command built in
GigOps.AI
Solstice Festival2026 EditionDay 2 · Main Stage
RP
Editions
Solstice FestivalLive
3 days · 6 stages · 84 acts
Harbour LightsBuild
2 days · 4 stages · Sep
Overview
Stages & lineup
Site map
Wristbands
Artist advance
Vendor village
Incidents

Solstice Festival 2026 Day 2 of 3 · Live

EditionDayStage
Festival P&L
$4.1M
+$120K vs plan
Wristbands out
38.2K
91% distributed
Acts advanced
71 / 84
13 in progress
Open incidents
3
1 weather hold
Lineup · Day 2 · 18:00–23:00Full grid →
Stage
18:00
19:30
21:00
22:00
Main
Kova18:00
Neon Atlas19:30
AURORA — headline21:00–23:00
River
Mira18:00
Holloway19:30
The Field21:00
TBD22:00
Grove
Sundara18:00
Pale Sun19:30
DJ · Vela21:00–23:00
Incident & H&S log
HIGH
Wind hold · Grove stage
Gusts 38 mph · hold to 18:30 · ops paged
MED
Medical · Gate C
Heat · treated on-site · cleared
LOW
Lost & found · phone
Logged at Info North · open
GA wristbands92%
Vendor fees100%
Artist advance85%
The grounds story

A festival is a tour whose stops share a site.

Same engine, festival vocabulary — editions, days, stages, set-times. The modules that only a festival needs, leading the way.

Stages & lineup

The whole grid, on one screen.

Stages are first-class. Artist × stage × day × start/end lays out as a multi-stage grid — the festival run-of-show everyone works from.

  • Multi-stage set-time grid, edited live.
  • Feeds the day sheet, advance & staff portal.
  • Multi-week build & strike day types.
Lineup · Day 23 of 6 stages
Stage
18:00
19:30
21:00
22:00
Main
Kova
Neon Atlas
AURORA
River
Mira
Holloway
The Field
TBD
Grove
Sundara
Pale Sun
Vela
Site map

Drop a pin on the grounds.

Geo-located points of interest on a satellite map — gates, medical, water, info, toilets, ATMs, parking, camping. Click to drop a pin; the whole org sees it live.

  • POIs & zones, click-to-drop.
  • Ties zones to credentials & incidents.
Site map · Solstice grounds12 POIs
Main Stage
River Stage
Gate A
Medical
Water
Info N
Wristband fulfillment

Every band accounted for, by tier.

RFID, fabric, or vinyl batches by tier — GA, VIP, Artist, Crew, Vendor, Sponsor, Press — tracked order → received → distributed with a live progress bar.

  • Day vs multi-day, per-zone access.
  • Festival-wide gate scanning.
Wristbands · Solstice 202642K total
GA · 3-day27,600 / 30,000
VIP5,800 / 6,000
Artist + Crew3,100 / 3,600
Vendor + Sponsor1,700 / 2,400
Weather · mission-critical

Wind holds before they’re a problem.

Current conditions, detailed wind with compass and gusts, and a 5-day outlook — surfaced in My Day, the show view, the day sheet, and every crew phone. For outdoor stages, this isn’t a nice-to-have.

  • Wind, gusts & compass per stage.
  • Wind-hold & evacuation tied to the incident log.
Weather · Grove stageUpdated 17:58
21°
Partly cloudy · feels 20°
Humidity 64% · UV 3
Wind W
38
mph gusts
Wind hold active · Grove · review 18:30
Fri
22°
Sat
🌧
19°
Sun
☀️
24°
Mon
☀️
25°
Tue
23°
Incident / H&S log

Incident command, in the platform.

Medical, security, weather-hold, lost & found, ejection, technical, and fire — each with severity and a triage workflow. High and critical incidents page admins instantly.

  • Severity, triage & resolution trail.
  • Instant paging on high/critical.
Incident log · Day 23 open
HIGH
Wind hold · Grove stage
Gusts 38 mph · ops + safety paged
Active
MED
Medical · Gate C
Heat exhaustion · treated on-site
Cleared
LOW
Lost & found · phone
Logged at Info North
Open
MED
Ejection · River pit
Security · escorted out
Closed
On the grounds

Feed the crew. Run the gate. Share a link.

The day-to-day surfaces a festival lives in — catering head counts that cost themselves, and a public box-office page the gate ticks off in real time.

Catering · Day 2 · BackstageAuto-synced to budget
Breakfast06:30 · build crew240 heads$2,880
Crew lunch12:30 · all depts610 heads$8,540
Artist catering16:00 · per rider84 heads$3,360
Dinner service19:00 · all depts640 heads$10,240
Day 2 catering$25,020
Will-call · public box officeLive · Gate B
Rivera, A.VIP · 2×2
Osei, K.Guest · 4×4
Lindqvist, M.Press · 1×1
Tanaka, R.Comp · 2×2
Shared core · powered by GigOps

The same platform a tour runs on.

~80% of FestivalOps is the shared GigOps engine — budget, crew, settlement, comms, and the rest.

Finance

  • Festival-wide P&L
  • Per-artist settlement
  • Multi-currency & scenarios

Crew & credentials

  • Local-hire staffing
  • RFID credentials & scan
  • Payroll export

Transport

  • Staff shuttle & ride requests
  • Runners & live dispatch
  • Logistics / shipments

Vendors

  • Vendor village & booth fees
  • Contracting lifecycle
  • Documents

Show day

  • Day sheet & catering
  • Guest list & will-call
  • Show alerts

Production

  • CAD / stage designer
  • Comms, inbox & web push
  • Staff portal (mobile)
Request access

Run the grounds on FestivalOps.

Onboarding festivals weekly. Drop your email — we’ll reply the same week with a private demo.

FestivalOps · by GigOps
Touring instead? Explore TourOps →